Supply squeezes in progress — thin, low-buy-limit items whose sell-side flow is being absorbed far above normal while the price ratchets (the Robin Hood hat pattern) — and their aftermath, including the dump when the squeezer exits. The same list as the homepage's Volatile preset. Highest-risk list on the site.
In September 2026 a Robin Hood hat went from about 700k to over 10m in four days. Nobody found a use for it — one group bought thousands of them, across several accounts to get round the 8-per-4-hours buy limit, and stashed them. In the price data that has one signature: the number of hats being sold into the market each hour jumped to several times the item's normal rate while the number being bought instantly barely moved, and the price ratcheted up with it. That is someone bidding above market and absorbing every sell offer. It was visible on the first day, at about +33%, long before the parabolic part.
This list ranks items by that signature, not by raw percentage change (which rewards items that almost never trade) and not by price alone. An item has to have a real baseline market, its sell-side flow has to be absorbed at 3× normal or more and one-sided, and the price has to be up against its own pre-squeeze baseline. Each row shows the phase: accumulating (day-0 look), squeezing (supply gone, price parabolic), topping (stalled), dumping (heavy one-sided selling off the peak — the hoard hitting bids) and unwinding (the bid left, price bleeding on thin trade, hoard still unsold).
Treat every row as the most dangerous market on the site. A squeezer funded from outside the game does not need to sell at a profit, so the usual limits on how far a merch can run do not apply. The only defensible trade is on the dump: a patient bid at or below the pre-squeeze price shown in the table. The hoard can be weeks of normal volume, so that old price is a ceiling for your bid, not a floor for the item.