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Profit per 4-dose pack after 2% GE tax. Calculator above shows which dose to buy and which to sell into.
Different dose variants of the same potion don't trade at the same per-dose price. Decanting buys cheap variants, converts them to the variant selling for more per dose, and pockets the difference minus the GE tax on the sell. Calculator above shows which potions are profitable in which direction right now.
Doses come in 1, 2, 3, and 4 — same potion, different volumes. Bob Barter at the south-west corner of the Grand Exchange decants potions for free as long as you supply enough empty vials (he'll sell them at GE+2gp each if you don't). Zahur in Nardah does the same job if you're already in the desert.
The arbitrage:
Profit = (decanted-variant sell price × quantity × 0.98) − (cheap-variant buy cost) − vial cost (if decanting up).
Calculator handles the dose math and tax automatically. If a potion isn't on the table, no current profitable direction exists.
The cheapest dose per pot changes hourly — it's not always the lowest-dose variant. The pattern that makes decanting work: most players sell partial doses after a boss trip ("I drank one, here's the 3-dose left over"), so 1-, 2-, and 3-dose markets get oversupplied and underpriced relative to demand. Decanting up to 4-dose captures that arbitrage.
But not always. When a meta-relevant potion is scarce, the 4-dose variant gets bid up so hard that decanting 4-dose down to 2-dose or 3-dose for impatient buyers becomes the better trade. Calculator shows the actual direction live — don't assume one direction is always right.
Vial cost is the catch when decanting up. You need 1 empty vial per output unit — Bob will sell them at GE+2 each, which eats the margin on cheap potions. For high-volume runs, buy your vials separately on the GE first.
Calculator ranks by profit, but the consistent winners are PvM-supply potions because they trade in volume:
Each potion variant has its own 4-hour buy limit. Decanting four variants of the same potion effectively gives you four limits to work with — one of the few cases in OSRS where running offers on related items genuinely scales.
Tax applies on the sell side at 2%. Calculator already accounts for it in displayed profit. The 5M per-item cap is irrelevant — no potion sells anywhere near 250M.
What matters more is that tax compounds against you on every conversion. A potion with a 3% gross spread between buy and sell becomes 1% net after tax. So decanting only works where the per-dose spread is meaningfully wider than 2% gross — calculator filters out the marginal ones.
Service is free. You only pay if you don't have empty vials when decanting up — Bob sells them at GE+2 per vial.
Bob Barter is members-only as an NPC, but he's accessible on F2P worlds (south-west GE corner), so any account on a F2P world can use him. Zahur is in Nardah, members-only area.
Yes — 2% on the sell side. Calculator already factors it in.
Whatever's at the top of the calculator. Generally Prayer, Super Restore, and Saradomin Brew dominate volume; calculator shows current profit per pack and recommended direction.
Bob and Zahur only handle herblore potions in standard 1–4 dose form. Divine potions, holy potions, and combat-effect items have their own rules; check the calculator filter for what's covered.
You get them back as empty vials in inventory. They sell on the GE — low value individually, worth selling in bulk after a long session.
Volume is the trade-off. Decanting wins on throughput, not margin. 200gp profit per pack at ~1,500 decants/hour is 300K gp/hour passive — and you can hit it while doing a Slayer task on the same client.
Data is pulled live from the OSRS Wiki Real-Time Prices API and refreshed every 30 seconds. Profit calculations include the 2% GE tax on the sell side. Want this data inside RuneLite while you play? Install the 07Flip plugin. Bug reports and feature requests welcome — message us via Discord.
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