The Fractured Archive - Rewards Poll Blog
Quick facts
It's finally time to cast your votes and have your say on the rewards offering for The Fractured Archive! If you've been keeping up with our initial proposal blog then you'll have a solid understanding of everything here already, so make sure to check it out for a very detailed look at the rewards on offer and our reasoning. We do have a handful more changes from our last iteration ahead of today's post, so those of you who are already in the loop can check out the dropdown below for a rapid-fire look at what's different!
- •The Breaker now rolls damage two times by default, then an extra roll for every Melee defence that's higher than Crush. Meaning it rolls four times on an enemy who's weakest to Crush.
This means that it still blows the Scythe of Vitur out of water against enemies weakest to Crush, but is also a little more competitive vs. NPCs with neutral defensive stats. We still think the Scythe should win out a little on neutral NPCs, since the Breaker is much stronger in its Crush niche than the Scythe is in its Slash niche.
- •Additionally, we'll be offering a ranked-choice opinion survey question to pit three distinct Breaker concepts against each other.
- •Gatekeeper's Cane has been changed to a Guthixian book called Zorya's Tome, and is now a two-handed Magic Special Attack weapon.
Special attack and subsequent buff now hits with 150% increased accuracy and 60% increased damage, up from 100% and 50% respectively.
- •To compensate for becoming a two-handed weapon, Magic accuracy has increased to 45 from 30, and Magic damage has increased to 15% from 0%.
- •Zeal now has additional requirements for 75 Attack and Strength, on top of the pre-existing Piety unlock. This change aims to avoid further imbalance between some PvP builds, but shouldn't meaningfully impact many players who unlock the prayer.
You might be surprised to see us polling already, but we think that the foundation here is strong and want to see how you're all feeling so that we can get a headstart on implementing any rewards that pass or making further tweaks to anything that might fall short of the threshold. It's also worth keeping in mind that we're always open to further changes, so if something passes but over time we see suggestions or feedback that could improve a reward then we're happy to act on them, similar to what happened with the Heka that was initially proposed for the Tombs of Amascut. We'll aim to keep this blog concise and detail-focused, so do make sure to check out the original blog if you're interested in thought processes or the kinds of feedback that we've addressed thus far, let's get stuck in!