Rubium Mining & Smithing Changes
This week, we launched The Red Reef, the second quest in the Tortugan storyline. Thousands of you have already set sail to help Floopa uncover the secrets behind the mysterious Red Reef Trading Company! Alongside the quest, this update also introduced a range of Sailing improvements. These include sail customisation, auto-retaliate for cannons, and new cannonball types capable of slowing enemies down, or burning them to death. Since this week's update, we've also been monitoring feedback and reviewing the XP from Rubium Mining and Smithing. A big part of our balance philosophy is to ensure that new methods fit appropriately within the wider game. In the past, we’ve seen activities significantly outperform expectations because of interactions that we either didn’t foresee or didn’t intend. Duke Mining and Shooting Stars are probably the clearest examples of this. In both cases, changes were necessary because the resulting XP rates and gameplay loops didn’t align with the long-term progression of the skills involved. After reviewing community feedback on Rubium alongside the XP rates players are currently achieving, we believe it falls into a similar category. Additionally, we want to own up to the fact that changes of this scale to existing Mining and Smithing methods should have been discussed with you all first. Today, we want to explain our current thinking, outline changes that we’re considering, and give you the opportunity to share your feedback before anything is finalised. We’re being mindful of previous situations where we’ve nerfed content without prior consultation, and we want to allow for community feedback and discussion before making further changes.