Sailing Changes and Gem Bag Expansion
The first batch of Sailing improvements announced earlier this week has arrived! Plus, four new gem container options and more Leagues VI changes...
Sailing Improvements
- •Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks.
- •The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements.
- •Horn of Plenty tweaks:
- •Toggling double catches off now correctly applies the invisible Hunter boost.
- •Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off.
- •Toggling double catches off will no longer consume charges as if it is on and not giving double loot.
- •Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above.
- •The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs.
- •In the Shipyard, you can now use the side panel to move the facilities up or down the menu. This lets you customise the menu layout for you (and your player passengers) when you're on board.
- •Created a distinction between boostable facility types as 'Active' and 'Support' facilities (details down the blog). Active facilities will always ask you to meet the required Sailing level to use, while Support facilities can be permanently used once built via boost, without needing to reboost your Sailing level. Sails are a special case - Captains can keep using boosted-built sails, but other players must still meet the level requirement.
- •Added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes.
- •Sorting any salvage now has a small chance of dropping the Sailing pet, Soup.
- •Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked. Credit to the RuneLite 'Food Colouring' plug-in creator and the community for the inspiration and feedback!
- •Likewise, lighting of coral patches were slightly adjusted to be brighter.
- •Sailing items are now unblocked from Death's Coffer as their prices have now stabilised.
- •The Boat Bottle indicator no longer gets hidden in the Shipyard interface.
- •The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft.
- •Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox.
- •Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port.
Gem Bag Expansion
- •Released a series of new gem container options for semi-precious gems (Opal, Jade and Red Topaz) that you can level up as you progress: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack.
- •Gem Pouch - Requires Level 12 Crafting. Combine Linen, Thread and Silk to make a pouch which stores 5x Opal, Jade and Red Topaz.
- •Gem Satchel - Requires Level 39 Crafting. Combine Hemp, Thread, Silk and Gem Pouch to make a satchel which stores 10x Opal, Jade and Red Topaz.
- •Gem Tote - Requires Level 81 Crafting. Combine Cotton, Thread, Silk and Gem Satchel to make a tote which stores 20x Opal, Jade and Red Topaz.
- •Gem Sack - Requires Level 81 Crafting. Combine Gem Tote, Gem Bag and Immaculate Moleskin to make a sack 60x of all uncut gems up to Dragonstone.
- •Added a new resource, Immaculate Moleskin, dropping at a rate of 1 in 50 from the Giant Mole and can be used to create the Gem Sack.
- •Introduced an optional instance encounter at the Giant Mole for a price of 25,000 GP.
- •Players who have completed the Hard tier Combat Achievements will receive a reduced price of 12,500 GP.
- •Also, the price is halved for Ironman accounts, reducing the cost to either 12,500 GP or 6,250 GP for those who have completed the Hard Combat Achievements.
Leagues VI Changes
- •Both Heavy and Light Ballista weapons now benefit from the node that says "While a crossbow is equipped, you have a +15% chance to trigger Ranged echoes".
- •The Fire Spell pact's burn effect now also applies to enemies in single-way combat areas.
- •Sage's axe now properly works on Moons of Peril.
- •Killing any Wallasalki should now complete the "Defeat a Wallasalki" task.
- •The Banker's Briefcase now includes the teleports to the deposit boxes introduced with Sailing.
- •Resolved a graphical issue that occurred when Echo boots and King's barrage were equipped.
Other Changes
- •Hunter meat from the following animals will now appear more vibrant when cooked, similar to the Trawling Fish mentioned in the Sailing section:
- •Wild Kebbit
- •Larupia
- •Bard-tailed Kebbit
- •Graahk
- •Kyatt
- •Pyre Fox
- •Dashing Kebbit
- •Sunlight Antelope
- •Moonlight Antelope
- •The Keris Partisan of the Sun's healing effect now works on all scarabs during the Kephri fight in Tombs of Amascut.
- •The Accursed Sceptre's special attack now correctly works on the enemies in Chambers of Xeric.
- •The Large Orrery is now using the correct animation.
- •Fixed an issue where some bear cubs were occupying 2x2 tile spaces despite fitting in a tile.
- •Resolved a graphical issue that occurred when King's barrage was equipped alongside Echo boots or Mixed hide boots.
PvP Rota The PvP rota has moved to Period B:
- •560 - (UK) - PvP World
- •319 - (US) - Bounty Hunter World
- •579 - (US) - High-Risk PvP World
- •561 - (UK) - Free-to-Play PvP World
- •580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
Earlier this week, we shared a blog with you outlining our plans on various Sailing buffs and changes based on your feedback. Some of these changes were intended to go out as soon as they're ready, and today we’re bringing you a set of them. You can expect more improvements in the coming weeks, including next week - alongside the launch of the new Sailing quest, The Red Reef. Also, Mods Light, Ash, Kieren and Husky answered all your questions on this topic in a livestream this Monday, make sure to check it out below! Accept marketing cookies to watch this video here.Alternatively, watch on YouTube Click here to watch the above video in a new tab! For now, let's dive into what's changed with this particular update...
- •We've mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks. You’ll now find isolated versions of these creatures positioned a fair distance away from the main packs. This doesn't mean we've made combat to be single-way in these areas, however, you'll now have a better time bullying them without several of them attacking you at once.
- •The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements.
- •Toggling double catches off now correctly applies the invisible Hunter boost.
- •Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off.
- •Toggling double catches off will no longer consume charges as if it is on and not giving double loot.
- •Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above.
- •The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs.
While you're in the Shipyard, you can now rearrange the order of the facility buttons in your boat's side panel. This allows you to customise the side panel layout for your preference, preventing important facilities from being buried further down the panel. For example, you can place your most frequently used facilities in an easy to reach spot, put the buttons of your two cannon next to each other, and to move the less frequently used facilities to the bottom. You can see the ability to reorder these facility buttons in action below: If you can’t see the image above, click here! This means you no longer have to scroll further down the side panel for your most frequently-used facilities, making interactions with them more convenient.
This one is for Sailors who used a boost for their Sailing level in order to build a boat facility. If you've gone out of your way to build a facility by using a boost, you should be able to continue using that without too much extra hassle. With this in mind, we've created a distinction between facility types to clarify which ones are safe to use below the intended level.
- •"Active" facilities - Provide direct gameplay advantages or are repeatedly used during core Sailing gameplay.
- •Cannons
- •Salvaging Hook
- •Trawling Net
- •Chum Station
- •"Support" facilities - Less frequently used
- •Cargo Hold
- •Range
- •Keg
- •Salvaging station
- •Anchor
- •Fathom Stone
- •Wind / Gale Catcher
- •Crystal Extractor
'Active' facilities will always require you to meet the Sailing level required to use. On the other hand, 'Support' facilities do not require you to meet their requirements once built, so you're free to boost your Sailing level to create them and you don't need to maintain the boost to use them. There is one exception: Sails. If you've boosted your level requirement to create new Sails, you as the Captain can use them without needing to boost again. However, other players on your boat cannot do so and need to meet the level requirement.
If you can’t see the image above, click here!
- •By popular demand from the Sailing opinion poll, we've added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes. Have fun zooming across Gielinor!
- •Sorting any salvage now has a small chance of dropping the Sailing pet, Soup.
- •Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked. Credit to the RuneLite 'Food Colouring' plug-in creator and the community for the inspiration and feedback!
- •Likewise, lighting of coral patches were slightly adjusted to be brighter.
- •Sailing items are now unblocked from Death's Coffer as their prices have now stabilised.
- •The Boat Bottle indicator no longer gets hidden in the Shipyard interface.
- •The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft.
- •Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox.
- •Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port.
Early April this year, we shared our proposals on Gathering quality of life improvements in this poll blog. Gem bag expansion was an eagerly-awaited one among them, and it has now arrived! We've added a series of new gem container options for semi-precious gems (Opal, Jade and Red Topaz) that you can level up as you progress towards the brand new Gem Sack: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack. If you can’t see the image above, click here! Gem Container Type Capacity to store Opal, Jade, Red Topaz (Each) Capacity to store Sapphire, Emerald, Ruby, Diamond, Dragonstone (Each) Requirements Materials/Items to Combine Gem Bag 0 60 Motherlode Mine 100 nuggets Gem Pouch (new) 5 0 Level 12 Crafting Linen, Thread, Silk Gem Satchel (new) 10 0 Level 39 Crafting Gem Pouch, Hemp, Thread, Silk Gem Tote (new) 20 0 Level 81 Crafting Gem Satchel, Cotton, Thread, Silk Gem Sack (new) 60 60 Level 81 Crafting Gem Tote, Gem Bag, Immaculate Moleskin As you can see above, those resources you've been gaining from Sailing - such as linen, hemp and cotton seeds - are sure to come in handy here. Some notes:
- •If you have a Gem Bag or a Gem Sack, you can't buy another Gem Bag from shops.
- •You can't get a lower version of the gem container you own, but you can create a higher tier one using the gem container you have.
- •Since Gem Sack is the highest tier, if you have a Gem Sack, you can't craft any other gem containers.
- •Gems stored in the previous container are retained in the upgraded one upon crafting.
You'll also notice that the final upgrade, the Gem Sack, requires some Immaculate Moleskin, dropping at a rate of 1 in 50 from the Giant Mole. If you can’t see the image above, click here! You can hand the excess Immaculate Moleskins in to Wyson the Gardener for 5 Bird Nest rolls. If you can’t see the image above, click here! Additionally, since the Giant Mole may get a little busier with this update, we've added an optional instance encounter at the Giant Mole for a price of 25,000 GP. Players who have completed the Hard tier Combat Achievements will receive a reduced price of 12,500 GP. Also, the price is halved for Ironman accounts, reducing the cost to either 12,500 GP or 6,250 GP for those who have completed the Hard Combat Achievements.
- •Both Heavy and Light Ballista weapons now benefit from the node that says "While a crossbow is equipped, you have a +15% chance to trigger Ranged echoes".
- •The Fire Spell pact's burn effect now also applies to enemies in single-way combat areas.
- •Sage's axe now properly works on Moons of Peril.
- •Killing any Wallasalki should now complete the "Defeat a Wallasalki" task.
- •The Banker's Briefcase now includes the teleports to the deposit boxes introduced with Sailing.
We’ve also removed some of the Leagues VI worlds, as follows:
- •589
- •598
- •616, 617
- •629-639
- •588
- •436, 437
- •544-547
- •599-605
- •691
- •698-701
- •587
- •660-669
- •586
- •628
- •553-557
- •582
- •624-626
- •730-733
- •585
- •425, 536, 485, 592, 724, 725
- •696
- •Hunter meat from the following animals will now appear more vibrant when cooked, similar to the Trawling Fish mentioned in the Sailing section:
- •Wild Kebbit
- •Larupia
- •Bard-tailed Kebbit
- •Graahk
- •Kyatt
- •Pyre Fox
- •Dashing Kebbit
- •Sunlight Antelope
- •Moonlight Antelope
- •The Keris Partisan of the Sun's healing effect now works on all scarabs during the Kephri fight in Tombs of Amascut.
- •The Accursed Sceptre's special attack now correctly works on the enemies in Chambers of Xeric.
- •The Large Orrery is now using the correct animation.
- •Fixed an issue where some bear cubs were occupying 2x2 tile spaces despite fitting in a tile.
- •Resolved a graphical issue that occurred when King's barrage was equipped alongside Echo boots or Mixed hide boots.
Welcome back to our monthly snapshot of Player Support and Anti-Cheating activity - your behind-the-scenes look at all the hard work going into keeping Gielinor fair and fun for everyone. Each month, we share key stats from our Player Support and Anti-Cheating teams so you can see exactly what’s been happening behind the curtain. From how quickly we’re responding to your queries, to the number of bots and rule breakers taken down, here’s the latest data for April 2026: Metric April 2026 Year to Date** Average Response Time 19 hours Support Queries Resolved 79,463 321K Live Chat Queries Resolved 3,298 20,048 Report Action Messages 132K 692K Macro Bans (OSRS) Total - 1.19MF2P - 1.16MP2P* - 23,427 Total - 6.2MF2P - 5.9MP2P* - 321K Wealth Removed (OSRS) 8.79 Trillion 12.6 Trillion RWT Bans (OSRS) Total - 44,069F2P - 7,161P2P* - 36,908 61,809 Chat Spam Mutes 5,102 14,422 *P2P refers to an account with access to members’ worlds and features, either through a Bond or direct payment. **“Year to Date” refers to the period from January 1st, 2026 through to the end of the month covered by the stats - in this case, the end of April 2026. You can check these out in the Player Support & Anti-Cheating Statistics page. Our teams remain as dedicated as ever to tackling cheaters, scammers, and spammers to ensure a fair playing field for all. As a result of these ongoing efforts, we're seeing an overall decline in rule-breaking activity. We're also seeing that the average account age and average account level of bots are decreasing, indicating that longer-standing and higher-level bots are being detected and removed from the game. Thanks for all the reports and support you send our way - it really does make a difference!
If you can’t see the image above, click here! RuneScape: Untold Tales of the God Wars is out now! Filled with vibrant characters, daring adventure, and mysterious magicks, this debut graphic novel is one you won’t want to miss! Delve into the Temple of Lost Ancients during the catastrophic and iconic God Wars, as four warring armies fight for control of the Godsword: the only weapon capable of killing a deity. Trapped in the center of the conflict is the undead Maro, who dreams of breaking free of his master's clutches. But escaping from the necromancer leads to a twisting, thrilling journey for Maro when he finds allies – and enemies – across the front lines. RuneScape: Untold Tales of the God Wars collects issues 1-4 of the comic series, plus the Free Comic Book Day 2023 Special, which explores the lore behind the Temple of Lost Ancients, the 4 Generals, and the Godsword! You can get yours here!
The PvP rota has moved to Period B:
- •560 - (UK) - PvP World
- •319 - (US) - Bounty Hunter World
- •579 - (US) - High-Risk PvP World
- •561 - (UK) - Free-to-Play PvP World
- •580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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