Sailing Update: Buffs, Changes & More

What a fantastic response to our latest Sailing blog, thank you! As a team, we've reviewed your feedback and some of the major talking points. A few tweaks are being made to our overall proposal before a poll starts on Friday. Take a look and we'll see you at the Polling Stations! Issue/Feedback/Suggestion Response Many of you wanted thematic drops from Loot Sacks to tie each respective Port, e.g Prifddinas offering Crystal Shards, Port Roberts offering Noted Grapes, etc. We think this is a great suggestion and we love the idea conceptually. Whilst we can't confirm the exact details of the loot, we'll take it forward during development and balancing. Just a note, when adding thematic drops we will be cautious to avoid impacting any established methods. The Rosewood Blowpipe was another community talking point! Some of you have asked us to consider making it with higher-tiered darts, like Rune. Thanks for bringing this to our attention. We'll consider this for our next Summer Sweep-Up. We're not able to confirm exact details yet as we don't want to lock other teams into plans. But, rest assured we have some ideas in mind, so watch this space! Many of you have asked us to improve the Sailing skillcape perk. The most popular suggestion was to add 'Teleport to Boat' onto it! Naming your boat is pretty cool, but let's be real, who doesn't love teleports? We're adding a poll question to add the 'Teleport to Boat' spell onto the Sailing skillcape. To use it, you will still require the Greater Teleport Focus facility. This won't replace the current perk. The new poll question has been added at the end of this blog post! There was a typo in the blog related to the Standard Fishing spots at sea section. Any text that included 'Rod Fishing' should have included Rafts, too. Oops. That's fixed now. Some of you felt that the proposed rates for Dragon Sheets from Lava Strykewyrms felt a bit odd, as they are now more common than from Frost Dragons on and off task, despite having a lower requirement. While this was intentional in the blog, we've revisited the numbers for Lava Strykewyrms. We overtuned them a little too much, so we're making changes. Frost Dragons have a very strong loot table and once Grimstone is unlocked it's much easier to return to farm them due to the fairy ring networks nearby. On the other hand, Lava Strykewyrms require the Greater Teleport Focus and the Teleport to Boat spell to farm effectively. We proposed our original numbers (1/30 on-task and 1/75 off-task) to make Lava Strykewyrms more relevant, considering that they are a bit more of a hassle to get to and farm. However, after reviewing community feedback, we understand that buffing Lava Strykewyrms in this way would inadvertently make Frost Dragons feel less exciting in your Sailing journey, and potentially less relevant in the game overall. So, the rates are going from 1/30 on-task and 1/75 off task to 1/45 on-task and 1/115 off-task. This is still significantly better than the current rate! Sea creature drops are also receiving a significant boost for Sheets, so you've got plenty of new options. We'll review feedback when it's out and ensure that Lava Strykewyrms sit in a healthy place. Some of you suggested we should make the Broken Dragon Hook obtainable from non-combat activities in Sailing, similar to the Dragon Cannon Barrel. We're adding a new poll question that would see the Broken Dragon Hook added to Loot Sacks as a very rare drop, akin to the Dragon Axe from Wintertodt and the Dragon Harpoon from Tempoross. You can check the new poll question at the end of this blog post! Over the past few months, thousands of players have set sail, exploring the world of Gielinor in a completely new way. You've been drinking bottles from random crates at sea, blowing Krakens' heads off with cannons, and teasing noobs without boats. It's been a blast. Your feedback has always been an extremely important component for the success of Sailing. Behind the scenes, we've been carefully reviewing community feedback on our recent updates, including broader discussions around Sailing. You've told us what's working well, and some of the areas that we need to look at improving. In an ideal world, all of the content that we're working on are the best things that we can create for our game, and community. Sailing's recent combat updates have been intended to improve that core experience, but they haven't quite received the response we'd hoped for. With that in mind, we're refocusing our efforts on the areas of Sailing that matter most to you. Starting this month, alongside the Red Reef, we’ll be introducing a selection of targeted buffs to areas like training methods, combat, and UI/UX! Sailing has always been developed alongside our community and we're excited to continue to working with our best asset: that's you, to make it even better. We hope you'll like this change in approach as it helps set the scene for exciting future content, like Wyrmscraig, the Player-Designed Island by ScreteMonge, and our latest Sequel quest. We're very excited to share more official news on both of those projects soon! Let's take a look at some of the exciting changes you can look forward to for Sailing, some of which will be launched as soon as they're ready (this/next week), and others that are planned for the launch of the Red Reef in May.