Easter 2026 & PvP QoL Improvements
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Published25 March 2026
CategoryPvP
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Changelog - March 25thEaster 2026 EventRewardsEaster LivestreamPvP Quality of Life ImprovementsLast Man Standing ChangesBounty Hunter ChangesEmir's Arena ChangesRefunding Some Cosmetic Unlocks upon PvP DeathOther PvP QoL UpdatesMobile and Official Client ImprovementsMobile UI Scaling and Scaling Settings ChangesFPS Setting Improvements on the Official ClientMore Client ChangesSailing UpdateOther ChangesFight Pits EventPvP World Rota
This official news post is sourced from the Old School RuneScape website. It is copyrighted by Jagex. Added on 25 March 2026.
This week brings spring spirit to Gielinor and a whole heap of PvP QoL improvements!
Easter 2026 Event
- •The Easter Event has arrived with a familiar sense of mystery... Chat with the Easter Bunny located at the south entrance of the Grand Exchange to start the egg hunt!
PvP QoL Improvements
- •Last Man Standing changes:
- •LMS has had some gear adjustments to bring the gear more in line with the current meta. See the list of updated items further down the blog.
- •You can no longer lose your skull by entering a Last Man Standing game lobby, logging out and hopping world while inside the lobby.
- •You can now hold up to 3 Saradomin Brews, but only 10 Sharks.
- •Max/Med bracket has had its Defence level increased to 85.
- •Zerker bracket has had its Attack level increased to 80.
- •Bounty Hunter changes:
- •Bounty Hunter rewards can now also be used in the TzHaar Fight Pit, player-owned house combat ring and Clan Hall combat ring.
- •While unskulled in Bounty Hunter, you will receive 50% less EP per minute and your Archaic Emblem will not upgrade past tier 5.
- •The Vesta's spear (bh) will now block ranged damage as well as melee damage when the special attack is used.
- •Players dying in the Bounty Hunter lobby will now be considered as skipping their target.
- •Emir's Arena changes:
- •Emir's Arena has had some gear adjustments to bring the gear more in line with the current meta. See the list of updated items further down the blog.
- •Updated the Pure, Zerker and Max/Med starter sets to be more up to date when playing Emir's Arena for the first time, so getting stuck into some fights should be easier than ever! More details further down the blog.
- •Note that these new starter kits for Pure, Zerker and Max/Med will replace your existing build.
- •Deadeye and Mystic Vigour prayers are now allowed in fights and can be used by players who meet the level requirements.
- •The "Zerker" account build has been adjusted as follows:
- •Attack level is increased to 75, up from 60
- •Defence level is increased to 50, up from 45
- •Prayer level is increased to 63, up from 55
- •The "Max/Med" account build's Attack, Defence and Prayer levels are increased to 99.
- •Some items that have cosmetic overrides that would typically be lost will now refund the cosmetic variant to the player on PvP death. See the list of cosmetic variants further down the blog.
- •In PvP areas, if you have not attacked another player in the last 20 ticks, swapping between weapons will retain any autocast settings that have been set.
- •The spawn location after leaving Venenatis, Callisto and Vet'ion have been slightly altered to place players above ground. You'll still be placed in close proximity to the escape cave entrances if you'd like to escape any PKers.
- •Vet'tion will now spawn fewer Hellhounds for larger groups.
- •Venenatis will now spawn slightly fewer spiderlings. It will also now only change phases every other attack if there are more than 10 players, rather than just 5.
- •Dizana's Quiver and Revenant Weapons now accurately reflect your risk wealth on the Items Kept on Death UI.
- •Revenants and the Revenant Maledictus will no longer invalidate Iron accounts from obtaining loot if another player attacks those NPCs. The Iron account will still only receive a drop if they are the MvP (player that dealt the most damage).
- •This change is inline with the recent adjustment to how the loot from Zombie Pirates function, as well as other existing Wilderness NPCs such as Callisto, Vet'ion and Venenatis.
- •When crossing a Revenant Cave shortcut, the slight delay when arriving at the other side has been removed.
- •Ranging ammunition no longer spawns on top of the Revenant Cave shortcut pillars.
- •The rear entrance to the Brimhaven Dungeon, which is accessed by paying trading sticks, now will no longer null damage upon use in a PvP or Deadman world.
- •The PJ timer in PvP worlds increased to 16 ticks (9.6 seconds) up from 8 ticks (4.8 seconds), to stop bad actors PJing fights when two opponents eat at the same time.
- •In PvP worlds, players can now use cannons in the Wilderness.
- •In single combat, you can no longer telegrab food dropped by others in the Wilderness. If you've dropped a piece of food in the Wilderness, or a monster you're fighting has dropped some food, you're now able to pick up that food if you're in combat with another player.
- •The placement of the Elder Chaos Druids at the Zombie Pirates have been slightly adjusted so that players passing by get teleblocked less frequently.
- •In PvP worlds, the Chugging Barrel can now be used in the bank located at the Camelot teleport spot. Likewise, you're now able to use the Chugging Barrel in the safe area of the white portal in Clan Wars.
- •Outside designated Castle Wars worlds, barricades will always appear under players. On designated worlds, they will continue to appear on top of other players.
- •On non-designated Castle Wars worlds, bandages will heal a maximum of 18 hitpoints.
- •Added a toggle to disable Combat XP at Castle Wars, Soul Wars, TzHaar Fight Pits and Clan Wars. These toggles can be accessed as follows:
- •Castle Wars: Right-click Lanthus
- •Soul Wars: Talk to Nomad
- •TzHaar Fight Pits: Talk to TzHaar-Mej-Kah
- •Clan Wars: Right-click the white or purple portal
- •In permanent Deadman, trinkets will now break on death again. Also, the hitpoints for the breach NPCs will be restored to being significantly lower.
Mobile and Official Client Changes
- •Added the ability to reduce the UI scale on the Mobile client.
- •You'll find that the default value is 400%, as the Mobile Client defaults to high scale. There's also a magnification cap in place, so the interface never gets too tiny to use.
- •Official Client changes:
- •To make the UI scaling interface consistent and easier to use across Mobile and desktop, we've updated it to a drop-down rather than slider. We've also added a second option, "Input", which lets you type in valid numbers from the whole range directly. To do this, you need to long-press on the scaling drop down if on mobile, or right-click on desktop and select the "input" option.
- •Desktop users should find their defaults retained, as this is saved per client. If you do see a change however, you can still reset the scaling to the default value by pressing the reset interface scaling button.
- •Added separate “Max Foreground FPS” and “Max Background FPS” settings, allowing the game to run at a lower frame rate while not in focus.
Other Changes
- •In preparation for the upcoming game worlds based in Brazil, we've added a new filtering option to the Configure World Switcher menu today. We'll keep you updated when we have more information to share on these game worlds.
- •A typo has been corrected in the Thieving skillguide.
- •Yami's chathead no longer has blue stripes while he's in a menagerie.
- •The F2P restriction on using chat-channels with a skill total below 150 has been made slightly more flexible to accommodate certain specialist builds.
PvP Rota The PvP rota has moved to Period A:
- •539 - (US) - PvP World
- •318 - (UK) - Bounty Hunter World
- •548 - (Germany) - High-Risk PvP World
- •577 - (US) - Free-to-Play PvP World
- •559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota. World 569 (AUS) for Bounty Hunter has been activated with this rota. The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.