QoL Tweaks & Fixes

We’re kicking off 2026 in Gielinor with our first game update of the year!
Many thanks to the thousands of you who shared your thoughts in the Sailing Opinion Poll! We're still analysing the results so we won't be sharing them today, however, we'll aim to give you a broad update on what we've learned sometime during the Winter Summit, which is happening on the 25th January.
For now though, we'd like to acknowledge that Ship Combat needs changes. We're aiming for this work to happen as soon as possible, ideally within this month or next.
Additionally, we fixed the following bugs before the team headed off for the holidays:
- •Previously, some facilities had different requirements on different types of boats. We've corrected these facility requirements to be consistent across the board. For example:
- •Linen trawling nets now all require level 65 Sailing to build and use on any boat.
- •Hemp trawling nets now all require level 76 Sailing and 65 Construction to build and use on any boat.
- •Players now require a Sailing level to trim sails, which is the same level required as to build the sail.
- •Crewmates now operate facilities such as the helm, trawler net and salvaging hook only if the player has the required level for them - not based on crewmate stats.
- •Resolved an issue where weeds would be shown on the Anglers' Retreat island's hardwood tree patch, when the rosewood tree was growing on it.
- •Likewise, resolved an issue where players couldn't summon their boat after opening and exiting the "Replace" menu on the Teleport Focus.
Lastly, here's a hotfix we rolled out before the break that's worth highlighting, in case you missed it:
- •If you receive multiple drops from sea creatures and don’t have enough inventory space, any excess items will now be dropped on the floor.