Summer Sweep-Up Pet Improvements & More
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Top The pet-related Summer Sweep Up changes have arrived! Plus, some tweaks for our canine companions, a whole heap of Z-buffer fixes and more
Summer Sweep Up - Pet Changes Pets will now follow you into The Gauntlet, Corrupted Gauntlet and Impetuous Impulses, meaning you won't need to bank them before entering and they will be visibly following you inside.
- •For other minigames except Temple Trekking, you'll now be able to enter them without needing to bank your pet, if you have one following you. However, pets will be invisible once inside the minigame, still saving you the trouble of banking them.
- •Our initial intent was to allow pets to fully follow you into various other minigames, but unfortunately we had technical limitations for a number of these, where new NPCs wandering around would mean the minigame would break. We've managed to crack the Gauntlet and Impetuous Impulses, but other instances have had to settle for at least allowing you access without needing to bank your pet.
- •Temple Trekking is excluded from this list since you already have an NPC following in that minigame, so you'll still need to bank your pet to be able to enter there.
- •You'll now be able to enter the Fossil Island's Underwater area without needing to bank the pet following you, but it will be invisible.
- •We'll look to apply this to Tortugan Island's Underwater area as well in a future update.
- •Pets will now respawn with you on death and will keep on following you.
Note that for all the above minigame and underwater related pet changes:
- •Your pet needs to be in a summoned status before entering, meaning you cannot take an Inventory item pet into the minigames.
- •Once you leave the underwater area and minigames that your pet is invisible, your pet will go back to visibly following you.
- •If you die within the minigame or drown in the Fossil Island's Underwater area, pets will be kept in a status of following you.
- •These changes apply to all pets except the list of "Other (Generic)": Dogs, cats, Broav, Pet fish, Hellcat, Pet rock, Toy cat, Humphrey Dumphrey, Spooky chair, Mayor of Catherby, and Archibald.
An additional Summer Sweep Up Tweak
- •Reduced the amount of energy potions dropped from Goblins, Banshees and Crawling Hands. Players should still receive a useful amount, but these should no longer dominate loot tables or feel overly abundant.
Tweaks for Our Canine Companions
- •Fixed a bug where you couldn't see the location of locked puppies in the adoption interface if you already owned a dog.
- •The following food can no longer be fed to dogs:
- •Onions sacks
- •Poison Karambwan
- •Easter egg
- •Green, Plain, Red, Black, Gold and Rune satchels
Z-buffer Related Fixes
- •Fixed clipping issues for:
- •Drops on the floor of Cerberus' lair
- •Drops on a few tiles in the Tormented Demon dungeon
- •Two entrance locations for Fortis Colosseum
- •The decorative tiles in the Kephri arena
- •Empty Sarcophagus, dripping bloods on the wall, stone blocks and tiles in Sarachnis' lair
- •Idle version of The Nightmare found in Sisterhood Sanctuary
- •The cliff poking through the cave entrances at Hueycoatl
- •Shadows of Ents in the Woodcutting Guild Dungeon
- •The cave entrance to the Wolf Den
- •Player feet sinking into the Combat Ring floor in the Player-Owned House
- •Lil' Zik pet
- •Various Thieving stalls
- •Trees sticking out of the first floor in the Tree Gnome Village
- •Crates in Port Piscarilius docks as well as crates and pier struts in Lunar Isle
- •Bank chests and crates in Ruins of Unkah, Slayer Tower basement, Deepfin Point and Barbarian Outpost
- •The floor and a doorway in Tarn's lair
- •The edges of stairs where they meet the terrain at Myth's Guild
- •Windows of Father Urhney's hut in Lumbridge Swamp
- •Watermelon crops in farming patches
- •Walls of various buildings in Ardougne and Slepe
- •The book shelf and the mounted dragon head at Lord Handelmort's mansion
- •A shelf digging into the wall at Brimhaven
- •A book case digging into the wall at the house near Baxtorian Falls
- •A cushion and a bed clipping through the wall at Shayzien
- •Hueycoatl's tail no longer spawns facing the incorrect orientation during the tail fight phase.
- •The ladder entrance of the Catherby Dungeon no longer appears blocked.
- •Railings no longer disappear on Varrock rooftops.
- •Fixed minor graphical issues on the walls of a Catherby building.
- •The floors of the Port Piscarilius docks no longer have gaps.
- •Fixed flickering issues for:
- •The Giant Anvil in Giants' Plateau
- •The venom pools on the floor during the Arrav encounter
- •The wall tops within a dungeon during King's Ransom
- •The spike traps on the floor of the Sophanem Dungeon
- •The striped tape of the Balance Beam in the Player-Owned House
- •The walls of the Civitas illa Fortis Bazaar
- •Hellcat and Wily Hellcat
- •Mushrooms throughout Gielinor
Other Changes
- •Fixed an issue where certain Mortimer Partner Slayer scenarios could lock players out from Slayer. Players affected by this issue should now be able to get Slayer tasks again.
- •In Chambers of Xeric, the range, magic and melee thralls now respectively change the colours of the Jewelled crabs upon attacking.
- •The Ghost thrall dealing magic damage changes the colour of the crab to blue.
- •The Skeleton thrall dealing ranged damage changes to the colour of the crab to green.
- •The Zombie thrall dealing melee damage changes the colour of the crab to red.
- •Players using a Medallion of the Deep to breathe underwater are now permitted to equip capes and helms down there, since they are not using those slots for diving gear.
- •When sorting salvage, players who are eligible to receive clue boxes can now receive those, instead of just clues. This resolves the issue whereby a player who already had a clue could not receive another one of that tier from their salvage even if they had unlocked clue boxes.
- •Making Guthix Balance potions now uses the make-x interface.
- •Resolved an issue where the 'Play' option of the Enchanted Lyre couldn't be used without completing the Hard and Elite Fremennik Diary.
- •Fixed a bug where completing Achievement Diary tasks didn't show the relevant messaging in the chatbox if a player hasn't relogged at least once after finishing Tutorial Island.
- •Adjusted various inventory icons:
- •Sunlight and Moonlight moth mixes now have different inventory icons and no longer share the same one as Sapphire Glacialis.
- •The inventory icons of all butterfly and moth mixes have been adjusted to distinguish them from their non-mix variants.
- •Tweaked the inventory icons for cooked Hunter meat and cooked Halibut to better display that they are the cooked variants.
- •Increased the size of the Crystal Legs inventory icons so that they'd be more user-friendly.
- •Mausoleum-Repair bridge entry is no longer blank in the Construction skill guide.
- •Some more item names have had their capitalisation adjusted, including schematics, more Scythe of Vitur variants, Perilous Moons equipment and more books.
- •Fixed a typo at the second plaque in Ruins of Ullek.
- •Some text has been corrected for interacting with fur pouches.
PvP Rota The PvP rota has moved to Period B:
- •560 - (UK) - PvP World
- •319 - (US) - Bounty Hunter World
- •579 - (US) - High-Risk PvP World
- •561 - (UK) - Free-to-Play PvP World
- •580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week. SSU Pet Changes Tweaks for Dogs Zbuffer Fixes Other Changes Dragonwilds 1.0 RuneFest Countdown Checking In: Launcher on Mac Launcher for Linux Beta Player Support Stats Orginased Chaos PvP Rota