Wyrmscraig & Sailing Changes
Quick facts
Jump to

Top Initial updates to Wyrmscraig have arrived, alongside a series of Sailing changes, including fishing at sea! Plus, tweaks to the Blood Moon Rises, permanent Deadman world and more...
- •Raw shark that's caught from your boat can't be stored in the Cargo Hold. — Hotfixed. — We're aware of some visual and audio issues with the Mad Angel. — Resolved. — We are aware of an issue where accessing the Bond or Membership store pages on the iOS client closes the app. — Investigating
Wyrmscraig and Sailing Changes We've added a shadow beneath the Mad Angel to help you click more accurately during the encounter.
- •The Mad Angel's pet is now the first entry in its Collection Log display.
- •Other players' Golem Crafting sound effects will no longer be heard across the island.
- •Mortimer's dialogue has been updated to clarify the effects of his perks.
- •Some spelling errors have been corrected in the dialogue of Mr Supplies Jnr.
- •You can now train Fishing while on your boat.
- •Instead of the standard 1x1 tile spots, the new fishing spots are 5x5 tiles.
- •These spots are fixed in place and do not move.
- •While on your boat, you can catch the same fish, at the same rates, with the same tool, bait and requirements as you're used to from land.
- •You can't fish while the boat is moving, or while locked into a facility.
- •Sloops and Skiffs support rod fishing, whereas the Raft will support harpoon, net, and lobster pot fishing.
- •Take a look at this section in the blog for a list of fish we've added that you can store in your Cargo Hold.
- •The 'Teleport to Boat' spell has now also been added as an extra perk to the Max Cape, following its addition to the Sailing Skillcape last week.
- •The Portal Nexus now supports teleporting to your 'Last Boat'.
- •Bounty Task descriptions have been updated to match the correct quantity that is listed.
- •Facility bottles now remind you of their contents as you attempt to destroy them on free-to-play worlds, like they do on members' worlds.
- •Adamant keel is now listed in the Sailing skill guide.
The Blood Moon Rises Tweaks
- •The description for Maggot King's Speed Chaser Combat Achievement has been clarified.
- •Maggot King has been added to the HiScores panel in-game.
- •We've updated the chatbox messages for fletching Seeking Arrows to better reflect the quantities being created.
- •Fixed a bug where two players entering the Vampyrium portal one tick apart could cause visibility issues.
Permanent Deadman World (345) Tweaks
- •You will no longer receive bank keys, nor lose items from your bank on death.
- •The Stockpiling charm will now note resources to your Inventory, rather than send resources to your bank.
- •Deadman's chests will now spawn once per hour.
- •These chests offer a rare chance to receive Ancient warriors' armours, as well as a very rare chance to receive the Dogsword.
- •If you don't receive either of these, you will obtain a Tier 5 emblem.
- •In order to open a Deadman's chest, you must be risking at least 250,000 GP in alchable equivalent value.
- •Ancient Warrior armours have the same stat requirements as they did in Deadman: Annihilation, which is most noticeably 20 Defence.
- •Archaic emblems (Tier 1 and 5) are now tradeable on the Grand Exchange.
- •The following charms have received additional functionalities:
- •Nimbleness charm now offers unlimited run energy and prevents natural prayer drain.
- •Vulnerability charm now heals you for 10% of the damage you deal.
- •Accumulation charm can now give planks instead of logs, depending on your preference. You can determine which one to receive using the toggle available on the charm.
- •To help free up Inventory space, charms will now also function while stored inside a Looting Bag, provided the Looting Bag is in your Inventory.
- •The Accumulation charm will now give triple XP when catching a Chinchompa, as it used to before Deadman: Annihilation.
- •The fee dropped to PKers and to fix Void Knight equipment pieces has been made significantly more expensive. Additionally, Void Knight equipment pieces purchased from the Pest Control Rewards Shop will now be given in broken state instead of fixed, preventing any potential gold generation.
- •The Ancient Sceptre and Blighted surge sacks have been added to the Emblem Trader store, alongside a new lamp to complete Fairy Tale part 1 and 2 quests.
- •The hitpoints requirement for equipping a Nightmare Staff has been removed.
- •Combat Achievements that are not possible to complete on the Permanent Deadman world have now been disabled.
- •Players will now always receive PvP immunity for 1 minute after a successful PvP kill in a single-combat zone. The immunity timer will be displayed in the player's chat, similar to how it was in Deadman: Annihilation.
- •When logging out during the Theatre of Blood or Tombs of Amascut raids, your items will be handled as if it was a typical raid death, as opposed to a Deadman death.
Other Changes
- •The Demonic Mark emote has been summoned back after its brief disappearance - oops! You can now access the emote both through the Emote interface or by right-clicking the Demonic Sceptre from the Worn Equipment interface.
- •The Raging Echoes Astral Contact animation can now be deselected and changed without issue.
- •Fixed a bug where hits that dealt no damage used to count towards Phantom Muspah's form switches.
- •On Java-based clients, there's now a setting that allows you to enable or disable the mouse-over text displayed in the top-left corner of the screen.
- •Telescopes now work with the Wilderness theme for Player-Owned-Houses.
- •Tarnished weapons no longer have a 'Wield' option in their minimenu.
- •Some eagle eyed players may spot a new, greyed-out dropdown option in settings called "Renderer Option". This has been added as part of our backend work on the New Renderer and won't be active until the beta goes live. We don't have an ETA to share on this work yet, but we'll keep you posted on the project when we are able. This is only on the Official Client, and no changes have been made to the current live render.
- •Fixed an issue where operating the helm while Sailing prevented certain sound effects from playing correctly.
PvP Rota The PvP rota has moved to Period B:
- •560 - (UK) - PvP World
- •319 - (US) - Bounty Hunter World
- •579 - (US) - High-Risk PvP World
- •561 - (UK) - Free-to-Play PvP World
- •580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week. Wyrmscraig & Sailing Blood Moon Rises Permanent Deadman Other Changes Future Visual Update to Launcher Runefest PvP Rota