
The Blood Moon Rises - Out Today!
The Blood Moon rises today, bringing the long-awaited finale of the Myreque saga to Old School!
The Blood Moon Rises launches today at 10:00 am UTC!
To make sure everything is ready, today’s update will follow a slightly different schedule:
- •8:00 am UTC: Countdown begins
- •8:46 am UTC: Worlds go live after a quick reboot
- •10:00 am UTC: The quest unlocks, with no additional reboot required
A quick note for RuneLite users:
- •The Blood Moon Rises makes heavy use of visual layering and depth effects, particularly throughout Vampyrium.
- •For the best experience, we recommend using the standard GPU plugin. Players using the Legacy GPU plugin may encounter visual issues, so we’d recommend switching over before stepping beyond the veil!
The Blood Moon Rises
- •The Blood Moon Rises Grandmaster quest Launches at 10:00 UTC today! Head over to the Icyene Graveyard and speak to Sarius Guile to begin.
- •Added a new region, Vampyrium, available after completion of The Blood Moon Rises quest, which includes:
- •A new Hunter activity - Stymphikes
- •A new Woodcutting activity - Bloodwood trees
- •These trees provide Sap, which can be used to create Seeker arrows - an ammunition upgrade that can be applied to existing arrows.
- •A new Fishing activity - Leechfin Fishing
- •A new Slayer creature - Venators
- •A new Solo boss encounter - the Maggot King
- •Brand new rewards are available from the Maggot King boss, including:
- •The Elder venator fang - used to make the new BiS ranged amulet - the Necklace of Rupture
- •The Crimson kisten - a BiS Crush Special Attack weaponPvP Rota
The PvP rota has moved to Period A:
- •539 - (US) - PvP World
- •318 - (UK) - Bounty Hunter World
- •548 - (Germany) - High-Risk PvP World
- •577 - (US) - Free-to-Play PvP World
- •559 - (UK) - LMS CompetitiveWorld 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using ' Zerker ' loadouts in Ranked Duels and Tournaments this week.
For years, Morytania has endured in the shadow of Lord Lowerniel Drakan. The Myreque have fought, bled, and fallen in the darkness, holding back an evil unlike any other.
Want to catch up on where the story left off? We've partnered with creators , and to bring you this epic lore video!
Accept [# marketing cookies] to watch this video here. Alternatively,
Now, Drakan has returned to Vampyrium, the ancestral homeland of the vampyres. To step through is to leave the world you knew behind...
The Blood Moon Rises is Old School’s newest Grandmaster quest and marks the final chapter of the Myreque saga. Before you get started, you'll need to ensure you've unlocked the following:
To begin the quest, head over to the (accessed via the boat in either south , or ) and speak to Sarius Guile.
Rally what remains of the resistance, follow Drakan into the darkness of Vampyrium, and decide the fate of Morytania once and for all!
When it comes to questing in Old School, you've always been free to take them on however you prefer. If you'd rather hold down that space bar and get it done as fast as possible, fair enough. We'll judge you a little bit, but we won't stop you. That said, if you're the kind of person who really wants to immerse themselves in this epic conclusion to the Myreque story, we have a few recommended settings for you that we think will help you get the most enjoyment out of things:
- •Master Volume - 100%
- •Music Volume - 20% or more
- •Sound Effects Volume - 45% or more
- •Area Sounds Volume - 25% or more
- •Music Mode - Area
- •View Distance - 50 or more
A quick note for RuneLite users:
- •The Blood Moon Rises makes heavy use of visual layering and depth effects, particularly throughout Vampyrium.
- •For the best experience, we recommend using the standard GPU plugin. Players using the Legacy GPU plugin may encounter visual issues, so we’d recommend switching over before stepping beyond the veil!
At some point during your adventure, you'll find yourself travelling to the hostile land of Vampyrium.
The intended experience is to complete your Quest journey through Vampyrium without interruption, so there are a few things to keep in mind before you step beyond the veil:
- •If you die in Vampyrium, you’ll respawn there with all your items, but these deaths are not safe, so Hardcore status will be lost.
- •Everything you need to survive can be found within Vampyrium, including consumable supplies.
- •Bank withdrawals aren't available, but depositing is.
- •It’s still worth preparing before you leave, but grit, perseverance, and careful play will matter more than good gear.
- •You can teleport out of Vampyrium at any time, and if you leave, the story will continue right from where you left off.
Once you've completed the quest, You'll earn the following rewards:
- •A new Spec Weapon
- •An Upgraded Flail (obtained during the quest)
- •Six XP tomes, each granting 30K XP to a skill of your choice, level 70 or above.
- •4 Quest Points
- •You'll also be able to return to Vampyrium and engage in its unique skilling activities
And finally, a little reminder for all.
The Blood Moon Rises is expected to be challenging. We've really tried to do something different here, and while we're not expecting this to be a huge difficulty jump over existing Grandmaster quests, difficulty can often be subjective.
You will ultimately face formidable combat challenges where perseverance will be the key to victory. For many of you attempting this on release, it may well feel like a step up from Desert Treasure II, especially in your initial attempts while you learn the new mechanics.
We'd like to see how you fare in this epic conclusion before rushing to make changes, but rest assured, we'll be closely monitoring your feedback and will make changes where necessary.
Accept [# marketing cookies] to watch this video here. Alternatively,
Vampyrium’s horrors do not fade when the story ends. This blood-soaked realm is home to strange flora, hostile fauna, and several new post-quest skilling activities for those brave enough to return after the quest concludes. We’ve covered Vampyrium’s skilling activities in more detail in our dedicated and blogs, so head there for the full breakdown. For now, here’s a summary of what you can expect when you step beyond the veil...
Circling high above Vampyrium’s twisted canopy are the Stymphikes: vicious predatory birds that descend only when the conditions are right.
This Hunter method plays out across two connected stages. First, you’ll need to gather bait in the form of Letvek, which can be found roaming Vampyrium and captured using box traps. This first stage requires 76 Hunter and is the more active part of the hunt, giving you a way to build up your bait supply before turning your eyes to the skies.
Once you have Letvek in hand, you can begin hunting Stymphikes. This second stage requires 82 Hunter, along with a supply of Letvek and a nearby makeshift spear that's sharp enough to bring a Stymphike down. To begin, bait a Stymphike tree with a Letvek, then hide in a nearby bush and wait. While hidden, you’ll receive small amounts of Hunter XP as you keep watch from cover. After a short time, a Stymphike will descend to investigate the bait.
Once the Stymphike lands, you can spear it yourself for a larger chunk of Hunter XP, or, if you’d rather take a more relaxed approach, remain hidden and let your character make the attempt automatically after a short delay.
For main accounts, Letvek can also be purchased from the Grand Exchange, letting you skip straight to the Stymphike-luring stage if you’d rather focus on the steadier, lower-attention part of the activity.
Beneath Vampyrium’s crimson waters, the Leechfin gather, perfectly adapted to a bloody realm where even the rivers run red.
Leechfin Fishing requires 72 Fishing and offers a more active way to train the skill without relying on tick manipulation. From the outset, you can choose whether to focus on stronger Fishing XP, or trade some of that XP for a steadier supply of Blood vials. This activity uses a Big net and plays similarly to the Fishing activity found in the Perilous Moons. Once you begin, Leechfin will swim downstream in waves. You’ll need to align your net with the incoming fish, reacting to their movement as they pass through the river.
If you’re focused purely on Fishing XP, you can keep catching Leechfin and continue the activity for stronger rates. Leechfin themselves are untradeable, cannot be cooked, eaten, or stored in a Fish barrel, so you’ll want to manage your inventory as you fish. Alternatively, you can cut Leechfin with a knife to gather Blood sacs, earning a small amount of Cooking XP in the process. Blood sacks are untradeable but can be squeezed into empty vials to create Blood vials, and you’ll need 50 Blood sacs to fill one vial. The Leechfin will be coming in pretty thick and fast, so while 50 might sound like a lot, it shouldn't take too long to stack up!
This gives the activity two clear paths:
- •Stay focused on catching fish and dropping for better Fishing XP
- •Spend time cutting Leechfin for Blood sacs and Vials of blood at the cost of lower XP.
If you step away for too long, the activity will end automatically, so keep your eyes on the river. Vampyrium’s waters are generous, but they’re not patient...
Amid Vampyrium’s crimson forests stand the Bloodwood trees, their bark split with a potent red sap that seeps beneath the realm’s eternal night.
Harvesting these trees requires 77 Woodcutting and offers a new way to train the skill while gathering one of Vampyrium’s most valuable resources: Bloodwood sap.
This activity is intentionally designed around a spectrum of engagement, similar in spirit to systems such as Oathplate smelting. You can approach Bloodwood Trees in a relatively low-intensity, semi-AFK way, or opt into a more click-intensive style that rewards focus and effort.
Once gathered, this untradeable sap can be used to treat eligible Logs, arrows, or Arrow shafts before fletching them into Seeker arrows (more on that below) with a sharper, more reliable bite...
If you followed our earlier blogs, you may notice that this version of Bloodwood Woodcutting offers significantly higher XP rates under certain conditions of high-intensity play than originally discussed. While the original proposal outlined rates of roughly 80-90k XP/hr through more active play, the activity released today can compete with top-end methods under highly optimised play.
As development continued, the activity evolved across the entire engagement spectrum, with the biggest changes coming at the higher-intensity end. Through iteration and playtesting, the mechanics became deeper and more involved than our initial proposal. As that happened, we felt the XP rewards needed to evolve alongside the activity, rather than remain locked to rates first outlined in the overview blog.
At the same time, this also aligned with a wider shift in player feeling around XP rates and skilling metas in general, particularly regarding methods involving tick manipulation. We've heard plenty of feedback over the past year that activities requiring greater attention and execution should feel appropriately rewarding, and we wanted Bloodwood trees to reflect that philosophy.
As with all new content, we'll be watching how this plays out at launch and looking at both Bloodwood sap production and how this activity fits within the wider Woodcutting meta. If the balance isn't where folks would like it to be, we'll make the necessary adjustments together as we go.
Our earlier blogs also mentioned that certain PvM encounters in Vampyrium could support Bloodwood sap production. However, during development, we explored several implementations but ultimately ran into the same problem each time. Either the PvM rewards were so small that they didn't feel worthwhile, or they became valuable enough that they undermined Bloodwood Woodcutting as the primary way of obtaining sap, and we couldn't find a middle ground that achieved what we wanted. Instead, at launch, Bloodwood Trees will remain the primary source of Bloodwood Sap, making higher-intensity Bloodwood Woodcutting even more rewarding for players who choose to engage with it. We'll continue monitoring how Bloodwood sap enters the game after release, and if additional sources are needed in future, we'll discuss those with you before making changes.
Finally, we appreciate that both of these changes differ from what was originally outlined in our . We should have communicated those changes more clearly before launch, rather than leaving players to discover them on release day, and that's on us. We'll do better to call out significant design changes like these in future, and we'll continue listening to your feedback as The Blood Moon Rises settles in.
Among Vampyrium’s deadliest inhabitants are the Venators - vampyric pack beasts bred for blood sport and relentless pursuit.
Venators require 74 Slayer and offer a new way to approach Vampyre Slayer tasks. When assigned to slay Vampyres, you can now choose to seek out these vicious beasts in Vampyrium instead, for a slightly more dangerous, active take on the task.
These encounters are primarily single-combat and lean more towards rewards than Slayer XP, with a higher-intensity fight than standard Vampyres. Although more attention will be required, you'll be rewarded with a slightly higher rate of Blood shards in exchange. Venators also drop tarnished equipment and jewellery, which can be polished with 60 Crafting for Crafting XP and a random item of the same type.
Slayer tasks remain the main way to hunt Venators, but they aren’t the only way. Players engaging with Stymphike Hunter can earn Stymphike Feathers, which may be handed in to a nearby Aranei for limited off-task access to Venators. 100 feathers are required at a minimum in exchange for up to 3 Venator kills.
If you’ve unlocked Bigger and Badder, you may also encounter a Superior venator.
These deadlier variants are far more aggressive, chasing you down to stay within striking distance. Superior Venators can appear both on and off task, though only the on-task Superior Venators will roll for that elusive Imbued heart and Eternal gem.
Deep within Vampyrium lies something ancient... swollen... and ravenous.
The Maggot King is a new repeatable solo boss encounter unlocked after completion of The Blood Moon Rises quest, offering a unique new challenge for players ready to take on one of Vampyrium’s most grotesque horrors.
This is an instanced fight designed to test your precision, endurance, and rather more goo than anyone should be comfortable with.
As the fight progresses, the Maggot King’s attacks become faster and more oppressive. The arena will grow increasingly dangerous, and you’ll need to manage the boss, its hazards, and the things crawling out of the filth if you want to survive.
A few things to know before you enter:
- •The Maggot King can be assigned as a Slayer boss task, but it does not count toward any traditional Slayer tasks (e.g. Vampyres).
- •A scoreboard outside the arena tracks personal and global kill counts, deaths, and best times.
Those who manage to bring down the Maggot King will have a chance to earn new rewards, including the Crimson kisten, a powerful crush-focused Special Attack weapon, and the Elder venator fang (previously referred to as Alpha venator tooth) - a key component used to create the Necklace of Rupture for a best-in-slot Ranged amulet upgrade.
There’s also a new pet to chase! After defeating the Maggot King, you can claim your loot as normal or sacrifice it for a better chance at the pet. Sacrificing your loot gives you a chance to receive one of three mysterious eggs, each offering a different chance of hatching into the Maggot King pet.
With a focus on Crush accuracy, the Crimson kisten is designed to support its Special attack, Brutal Swing.
Costing 50% spec energy, Brutal Swing makes four separate accuracy rolls in a single hit. The more rolls you land, the harder the attack hits, rewarding high Crush accuracy with escalating damage.
In practice, its damage scales like this:
- •1 successful roll: 70-110% of your max hit
- •2 successful rolls: 90-130% of your max hit
- •3 successful rolls: 110-150% of your max hit
- •4 successful rolls: 130-170% of your max hit
Against Crush-weak targets, you’re more likely to land multiple successful rolls and push into the higher damage ranges. Against enemies where Crush isn’t ideal, the Special Attack still works, but without the same ceiling.
To keep things in check against very low-Defence targets, the Kisten’s maximum hit is reduced by 1 when all four accuracy rolls succeed. This mirrors how Dragon claws calculate their own damage cap, helping the Crimson kisten stay devastating where Crush matters without invalidating existing Special Attack options elsewhere.
If you’re looking to tear through Vampyrium’s horrors with something suitably vicious, this one belongs at the top of your list.
The Necklace of Rupture is a direct upgrade to the Necklace of Anguish, offering a new best-in-slot option for Ranged setups.
To create it, you’ll first need to obtain an untradeable Elder venator fang from the Maggot King. From there, the process mirrors other high-end jewellery upgrades:
- •Obtain an untradeable Elder venator fang from the Maggot King.
- •Etch the tooth with 84 Crafting to create a tradeable Etched elder venator fang.
- •Combine it with a Necklace of Anguish, requiring 84 Crafting.
This extra crafting step keeps high Crafting levels relevant while avoiding the need to sacrifice additional Zenyte jewellery just to trade or store the upgrade.
Seeker arrows sit at the heart of Vampyrium’s skilling rewards, but rather than introducing a brand-new arrow tier, Seeker arrows act as an upgrade layer. They enhance standard arrows, letting your existing ammunition remain relevant while giving it a Vampyrium-forged edge.
When applied, Seeker arrows provide:
- •+20 Ranged Accuracy
- •A minimum hit of 3, raising your minimum damage from 1 to 3
We’d also like to clarify how the minimum hit works with this one, as damage is rolled and calculated as normal, and only then raised to 3 if it would have been lower. Seeker arrows can still miss, but successful hits won’t land as 1s or 2s. For the Venator bow, this minimum hit applies to every bounce, meaning each hitsplat generated by the bow will have a minimum hit of 3.
To create Seeker arrows, you’ll first need Buckets of bloodwood sap gathered from Bloodwood trees. From here, you have two options:
- •Create Seeker arrows from scratch by treating logs with Buckets of bloodwood sap, then fletching the Sap-treated logs into Seeking arrow shafts.
- •The higher the tier of log used here, the more Seeking arrow shafts are supplied. For example, applying Sap to a Redwood log will yield 105 Seeking arrow shafts when cut, whereas a treated Oak log only provides 30.
- •Finally, add feathers to create Seeking headless arrows and attach your chosen arrow tips to finish the arrows.
- •Apply Bloodwood sap to existing arrows, Headless arrows, or Arrow shafts to convert them directly into their respective Seeker arrow versions, in batches of 15 per bucket of Sap (same as the rate of standard logs).
A few extra things to note:
- •Seeker arrows work with any standard arrow types from Bronze - Dragon arrows, including Broad arrows, but cannot be applied to poisoned arrows or fire arrows.
- •Seeker arrows are tradeable once completed, but Seeking arrow shafts and Seeking headless arrows are untradeable.
- •Sap-treated logs cannot be burned.
Welcome back to our monthly snapshot of Player Support and Anti-Cheating activity - your behind-the-scenes look at all the hard work going into keeping Gielinor fair and fun for everyone.
Each month, we share key stats from our Player Support and Anti-Cheating teams so you can see exactly what’s been happening behind the curtain. From how quickly we’re responding to your queries, to the number of bots and rule breakers taken down, here’s the latest data for May 2026:
F2P - 5,242 P2P* - 17,646
F2P - 691,426 P2P* - 21,444
- •P2P refers to an account with access to members’ worlds and features, either through a Bond or direct payment.
- •“Year to Date” refers to the period from January 1st, 2026 through to the end of the month covered by the stats - in this case, the end of April 2026.
You can check these out in the and pages. Our teams remain as dedicated as ever to tackling cheaters, scammers, and spammers to ensure a fair playing field for all. As a result of these ongoing efforts, we're seeing an overall decline in rule-breaking activity. We're also seeing that the average account age and average account level of bots are decreasing, indicating that longer-standing and higher-level bots are being detected and removed from the game. Thanks for all the reports and support you send our way - it really does make a difference!
Additionally, we’ve had a few reports of some players being phished out of their accounts. As always, bad actors are always cooking up new tricks. We've heard of a new few ones including fake P-Mod application forms asking for login details and illegitimate Jagex Launcher downloads hosted on other websites. This is a quick reminder to stay safe out there and think twice before entering sensitive details or downloading anything advertised as relative to RuneScape.There are no P-Mod Application forms, and anything you download for RuneScape must be a subdomain of or to be considered safe. Always download anything directly through our website or Launcher – nowhere else.
Some rules we always recommend:
- •Don't click suspicious links or download unknown files.
- •Jagex will never ask for your password or verification codes via email or messages. Never give away credentials that could be used to access your account.
- •Use your browser's phishing filters.
You can find out more about phishing on our .
We want to thank everyone for their feedback following the recent OSRS logo update across the game clients. While we revisit our approach to logo consistency across our platforms, we've opted to revert to an earlier version of the OSRS logo with the banner attached for players using RuneLite, as the banner plays an important role in recognisability for anyone coming to Old School for the first time. We'd like to spend some time working with you to refine how we might tackle this again in the future.
We've been investigating the reported performance issues on mobile, where the game sometimes feels less responsive despite the in-game FPS counter showing expected performance.
For a little more info on what happened, one of our updates in June included a large backend update to the core engine. As part of that, it appears we inadvertently added roughly one extra frame of input lag. At higher frame rates this is less noticeable, as at 60fps a single frame is 16.67ms (or 0.01667 seconds), however, at lower frame rates or with any dips, this can become far more pronounced, making the game feel laggier than the frame rate would otherwise suggest.
We're almost ready to put out a fix that should address this. We're also still working on some extra diagnostic options to let you try different configurations for a future client update. This will help us gather more information from a wider range of devices and set ups, if needed.
Please keep sharing your experience, especially if you're able to capture the issue on video, as it really helps us continue the investigation.
We're hopeful this update will release this week, however it is still in testing phase as we want to ensure there's no unexpected hiccups when it comes to our newest content - The Blood Moon Rises!
However, we can share a peek at what the upcoming changelog will be:
- •Restored Bluetooth Mouse left click/right click behavior.
- •Fixed an issue with split screen windows.
- •Fixed an issue resulting in a black screen after reopening the app once backgrounded.
- •Fixed an input issue causing a laggy feel.
- •Fixed a crash that could occur during login.
- •Fixed an issue where tile highlights did not appear in some areas.
- •Fixed an issue where NPC Tag would be lost after relogging.
- •Fixed an issue where relogging didn't always bring up the sign in page.
Thanks so much for your patience while we work through this!
This is the final call to get your hands on Deadman All Stars Season 3 merch!
If you were watching from home or missed out at the venue and were wishing you could grab some Deadman All Stars merch of your own, you're in luck! We've released a selection of exclusive designs to the merch store for pre-order as some of our ranges sold out onsite!
Celebrate with our limited-edition collection, now available at . We joined our favourite creators and followed every hour of grinding, raiding, skilling, PKing, and bossing it took to reach the finale. This collection celebrates the dedication, persistence, and community spirit that make Old School RuneScape so special. Whether you're chasing 99s, hunting uniques, or risking it all in the Wilderness, there's something for every adventurer.
Pre-order yours today, this collection is only available for a limited time, with orders closing at 9 AM UTC July 3rd.
There is less than 1 week left to get your hands on these Makeship plushies!
Some of Gielinor's most iconic bosses have traded combat for cuddles! From the fiery depths with TzTok-Jad, to the tunnels beneath Falador with the Giant Mole, even the Guardian of the River of Souls can't resist escaping her post to join your collection.
This OSRS Jumbo Bosses collection is only available for a limited time, order one now from
The PvP rota has moved to Period A:
- •539 - (US) - PvP World
- •318 - (UK) - Bounty Hunter World
- •548 - (Germany) - High-Risk PvP World
- •577 - (US) - Free-to-Play PvP World
- •559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using ' Zerker ' loadouts in Ranked Duels and Tournaments this week.
Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Bulb, Chilly, Criminal, Curse, Daizong, Default, Doctor, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Oasis, Ori, Other, Otter, Pheasant, Philomel, Pyro, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spacebar, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume & Zaf
The Old School Team.
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